![]() It’s not really that these two skills are so much above the rest… these skills aren’t technically good even. << Read the previous tab for the summarized skill priorities. S small shield that reflects incoming fire. Near full coverage shield, but only allows sidearms when used.Ī lighter shield which exposes legs, and allows most primary weapons to be used. Replenish nearby allies armor, can be targetted to a specific ally. Set two points, then drone places explosives between them. Splits into smaller seekers which track hostiles and explode when close.ĭrone which tracks and continually fires at hostiles.ĭone that attempts to deflect incoming bullets. Rolls to nearby hostiles and fires a cluster bomb into the air when close. ![]() Rolls to nearby hostiles and explodes when close. Revives downed allies, TRIGGERS AUTOMATICALLY ON SELF-DOWN.Ĭreates a gas that repairs allies armor at the target location.Ĭreates a gas at the target location which can be ignited.Ĭreates an immobilizing foam at target location.Ĭreates a gas that damages enemy armor, skill proxies, and causes a DoT.īlinds targeted enemies, reducing their combat effectiveness.Īttach explosives to targets that explode if they’re in close proximityĭamages or destroys enemy weak points, skill proxies, and environmental explosives. ![]() Manually controlled turret that emits flame in a cone AoE.įires a slow, long range sniper rifle at manually selected targets. Tracks and attacks hostiles, with a mid-range rifle. ![]() Jammer pulses, overloading and disabling hostile electronics. Target a location where the remote pulses the area for hostiles, highlighting them on the HUD. Pulse (from the player) the area for hostiles, highlighting them on the HUD. ![]()
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