![]() ![]() In single player campaign, skirmish and challenge games, you will always start as player 0 regardless of which starting position you chose on the map, so it can sometimes be a little confusing as to which player is assigned to which starting position. These buttons allow you to switch to different player slots. This button seems to have some effect, but it's not clear exactly how it works.īasically it applies some smoothing to the map and you'll notice some of the land around buildings will change height a little. In 3.1 releases, it seems to just enable the MANUFACTURE reticule button. This button does not appear to work - it certainly doesn't pause the game. There might be a slight delay before it appears on the map. Hover the mouse over the "?" symbols and a tooltip will appear stating what the feature is.Ĭlick a feature and then click where you want to place it on the map. It brings up a menu of map features (all represented by a "?" symbol). Note: The first structure in the menu of structures is the "Demolish" tool - you can use it to not only demolish map structures (of any player) but also demolish map features like trees and even oil resources. Note that structure limits are applied, so if you can't place a structure it's because the selected player has reached their limit for that structure or the structure was disabled in the game settings. You can hold down the Shift key to place multiple structures of the same type. You'll notice that there's lots of additional structures, such as those used by Scavengers and Nexus factions that you can place.Ĭlick a structure and the click where you want to place it on the map. It brings up a menu of structures that you can place directly on to the map. You can hold down the Shift key to place multiple units of the same type. If you've got some other player slot selected, the feature rarely works except for things like construction trucks (possibly an issue with the templates not being available for the other player). When you have your own player slot selected (see "Current player" later) you can click on any of the units and then click on the map to place them and they'll usually be added. The list includes all cyborg designs, along with any units you've designed in the game so far plus any saved designs. It brings up a menu of units that you can place directly on to the map. It was planned to bring up a menu of map textures to allow those textures to be painted directly on to the map. If your're a C++ developer and want to turn that project in to reality, a good place to start would be discussing the idea in the development forum. The original idea for this section was to allow new maps to be created and edited directly within Warzone (see also the Tile and Z-Align buttons later), however the features were never fully implemented. These are currently somewhat broken and it's recommended that you avoid using them. The debug menu, pictured to the right, has a number of options as follows. ![]() You can right-click on the map, or click the little "X" button on the menu, to hide the menu at any time. ![]() Once in cheat mode, press Ctrl + O (the letter "O") to bring up the Options menu (or "debug menu" as it's more commonly known). See Cheats - Warzone 2100 Cheat Codes for information regarding older versions of the game.In recent versions of the game, you can enter cheat mode by pressing Shift + Backspace. ![]()
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